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Ontdek boeiende inhoud en diverse perspectieven op onze Ontdek-pagina. Ontdek nieuwe ideeën en voer zinvolle gesprekken

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Bram Vermeulen : In Den Beginne (klassieker)

How you see things depends on how you look at them, what your mind-set is

In other words ...

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The Holographic Nature of Existence

We are what we think.

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- The Atom

Take a good look at the picture of the atom, "the building block of all matter".

Notice how empty it is? It consists mainly of 'empty' space, with a few particles circling a center.

To put it in perspective: picture the atom the size of a cathedral, the nucleus then, would be the size of a ten cent piece.

When you probe deeper, into the electrons, protons, neutrons, quarks ... you will find they are just as 'empty'.

Look at the atom again and realize how 'empty' it is.

So, the atom is not solid, it's mainly 'empty' space, but constructs solid objects nevertheless.

Something doesn't seem to add up here.

Doesn't the atom remind you of something, something which consists of mainly 'empty' space as well?

- Cogitation

Reality as we perceive it is of a holographic nature, including ourselves.

The world around us as we perceive it through our five (six) senses does not exist. The world as we think it exists outside of us, only exists inside of us; that is, in the brain. So, when the brain is (re)programmed, it will perceive accordingly.

Think of our reality as the holodeck environment and it's holographic characters in the Star Trek tv-series wherein holocharacters consider themselves to be 'real' while they are 'not'.

- Contemplation.

Remember the arcade racing games where you have to sit in a chair? According the screen in front of you, you are 'going places' while in fact you are sitting in the same place all the time during the game.

When you play a virtual reality game, the one where you wear some sort of glasses/helmet, you perceive it as real while it is not.

What to think of the games where you not only wear the glasses/helmet to mimic sight and hearing but also 'gloves' to mimic touch?

What about the games where you have to wear a complete 'cat suit', a skin, with sensors that mimic outside stimuli? In the game you are 'going places' while you are not. You are fixed to the same spot all during the game.

In short: illusionary holographics.

The same principle applies to 'real live', conditioning, i.e., programming; when you are (re)programmed, you will perceive accordingly.

- Hypothesis

Think of yourself as a biocomputer of a holographic nature

with :

- its 'brain' as the Central Processing Unit (CPU)

- its 'nerve system' as the circuit board (the mother board); the network of pathways for conducting information throughout the biocomputer

- its 'DNA' (the double helix) as the storage units for information; programms

- its 'RNA' (the single strand) as the laser reading the DNA; the information; the programms stored

- its 'senses' as the keyboard

- outside 'stimuli' as the programms being downloaded.

Interesting concept, no?

The computer isn't 'going places' is it now? It just sits there, fixed, creating virtual reality environments according the programms downloaded.

All programms downloaded will make sure that you, that is, the holographic computer that your body is, shall thus download and upgrade the prefab 'truth' that constructs artificial reality according the programms running.

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Everything, including yourself and all its apparent parts is of a holographic nature, and holograms, much like the atom, consist of mainly 'empty' space, nothing much there.

Nice concept to grasp, no?

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